Dwarf Fortress uses version control now
· Source: Simon Willison
Tarn Adams, the creator of Dwarf Fortress, has confirmed that the project now uses version‑control systems—a practice he previously rejected. In 2013, Adams said he avoided such tools because he found it uncomfortable to “see committed code in a black box without an immediate benefit.” Three years later, in 2016, he reiterated that anyone unfamiliar with version control would have no reason to criticize it and that he did not consider it essential. The situation shifted noticeably by March 2023. In an interview about the game’s official Steam launch, Adams admitted that he now monitors Discord channels and employs version‑control tools, making his workflow more structured. This change coincides with the recent monetization of the title, which has turned its developers into millionaires after more than twenty years of independent development. Adopting version control signals a professionalization of the development process, easing collaboration and change management in an extremely complex codebase. The story is significant because it illustrates how even long‑running, successful projects can evolve their technical practices to meet new scales and market demands.
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